Case study

Picto / Play Picto

Apps & platformsPrototype

A browser game about ordering shuffled emoji clues into a solution, with limited attempts, per-position feedback and date-based puzzle selection.

About the project

Picto is a small casual-game experiment built around a complete tap-to-order interaction loop. Players arrange emoji clues, use a limited number of attempts and receive feedback for each position.

The daily-puzzle logic selects scheduled content and falls back to a catalog entry when needed. A historical web demo was launched before later local hardening.

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